Marshal's Resolve

4th-level abjuration (Artificer,Paladin,Ranger,Wizard)


  • Casting Time: 1 reaction, which you take when you hit a creature with a weapon attack
  • Range: Self
  • Components: V
  • Duration: 1 minute

While pressing your attack, you fortify yourself against whatever your quarry throws at you. For the duration, while a creature is marked by you (such as with a spell like hunter's mark or marshal's mark, or with another marking effect like the Unwavering Mark feature of the Knight martial archetype), you have advantage on saving throws that creature forces you to make. Whenever you hit a creature marked by you with an attack, you gain temporary hit points eqaul to 1d4 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a 5th-level or higher spell slot, that number of temporary hit points you gain for hitting a creature marked by you increases by 1d4 for each slot level above 4th.