Marshal's Mark
1st-level enchantment (Artificer,Paladin,Ranger,Wizard)
- Casting Time: 1 reaction, which you take when you hit a creature within range with a weapon attack roll
- Range: 5 feet
- Components: V, M (a weapon)
- Duration: Concentration, up to 1 hour
Empowering your voice and weapon with unwavering authority, you impose the full force of your will on your foe. You mark the target of the triggering attack until the end of your next turn. This effect ends early if someone else marks the creature, or if you mark another creature. While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you, and your weapon attacks deal an extra 1d4 psychic damage to that creature on a hit. For the spell's duration, whenever you hit a creature with a weapon attack, you can mark that creature until the end of your next turn. Once before the spell ends, when you mark a creature during your turn, you can use a bonus action to cause the marked creature to become restrained until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can concentrate on the spell for up to 8 hours. With a slot that's 5th level or higher, you can concentrate for up to 24 hours