Turtles

(No description given.)

Jump to: Giant Snapping Turtle


Giant Snapping Turtle

(No description given)

Environment

Coastal, Undersea

Token

Giant Snapping Turtle

Large beast, unaligned


  • Armor Class 17 (natural armor), 12 while prone
  • Hit Points 75 (10d10 +20)
  • Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (0) 14 (+2) 2 (-4) 12 (+1) 5 (-3)

  • Proficiency Bonus +3
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +1
  • Senses darkvision 60 ft., passive Perception 11
  • Languages ---
  • Challenge 3

Amphibious. The turtle can breathe air and water.

Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 +4) slashing damage.