Turtles
(No description given.)
Jump to: Giant Snapping Turtle
Giant Snapping Turtle
(No description given)
Environment
Coastal, Undersea
Token
Giant Snapping Turtle
Large beast, unaligned
- Armor Class 17 (natural armor), 12 while prone
- Hit Points 75 (10d10 +20)
- Speed 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA 19 (+4) 10 (0) 14 (+2) 2 (-4) 12 (+1) 5 (-3)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +1
- Senses darkvision 60 ft., passive Perception 11
- Languages ---
- Challenge 3
Amphibious. The turtle can breathe air and water.
Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 +4) slashing damage.