Tortles

Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.

Jump to: Tortle | Tortle Druid

Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.

Playable Race: Slow but Steady. Tortles...


Tortle

The generic tortle stat block here represents a warrior, especially the sort who travels far and wide.

Environment

Coastal, Forest, Hill, Mountain, Underdark, Urban

Token

Tortle

Medium humanoid , Any Alignment


  • Armor Class 17 (natural)
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Athletics +4,Survival +3
  • Senses passive Perception 11
  • Languages Aquan,Common
  • Challenge 1/4

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.

Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.


Tortle Druid

Many tortles view the world as a place of wonder. They live for the chance to hear a soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the world around them.

Environment

Coastal, Forest, Grassland, Hill, Mountain, Underwater, Underdark, Urban

Token

Tortle Druid

Medium humanoid , Any Alignment


  • Armor Class 17 (natural)
  • Hit Points 33 (6d8 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 11 (+0) 15 (+2) 12 (+1)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Animal Handling +4,Nature +2,Survival +4
  • Senses passive Perception 12
  • Languages Aquan,Common
  • Challenge 2

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Multiattack. The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath. Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting. The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12): * At will: druidcraft, guidance * 2/day each: cure wounds, hold person, speak with animals, thunderwave