Spiders
You know you hate them just as much as I do.
Jump to: Spider | Giant Spider | Giant Wolf Spider | Phase Spider | Swarm of Spiders
Spider
The normal spider is basically harmless, but still entirely worth squishing any chance one gets.
Environment
Coastal, Desert, Forest, Hill, Mountain, Ruin, Underdark
Token
Spider
Tiny beast, unaligned
- Armor Class 12
- Hit Points 1 (1d4 − 1)
- Speed 20 ft., climb 20 ft.
STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 1 (-5) 10 (+0) 2 (-4)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Stealth +4
- Senses darkvision 30 ft.,passive Perception 10
- Languages —
- Challenge 0
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
Giant Spider
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Environment
Coastal, Desert, Forest, Hill, Mountain, Ruin, Underdark
Token
Giant Spider
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 26 (4d10 + 4)
- Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Stealth +7
- Senses blindsight 10 ft.,darkvision 60 ft.,passive Perception 10
- Languages —
- Challenge 1
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Giant Wolf Spider
Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris. They can be found almost anywhere in Azgaarnoth, though they particularly enjoy the crevices of the many ruins that litter the landscape. They can be particularly dangerous (and are quite numerous) in Chidia, as half the continent is broken and rocky ground, and the other half city ruins. Legend says they are also quite plentiful in the Underdark, so much so that the dwarves have legends of a spider goddess that seeks to prey on unwary dwarves who venture too far out from the hearth of the clan.
Environment
Desert, Grassland, Ruins, Underdark
Token
Giant Wolf Spider
Medium beast, unaligned
- Armor Class 13
- Hit Points 11 (2d8 + 2)
- Speed 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 13 (+1) 3 (-4) 12 (+1) 4 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +3,Stealth +7
- Senses blindsight 10 ft.,darkvision 60 ft.,passive Perception 13
- Languages —
- Challenge 1/4
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Phase Spider
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
Environment
Ethereal, Extraplanar, Ruins, Underdark
Token
Phase Spider
Large monstrosity, unaligned
- Armor Class 13 (natural armor)
- Hit Points 32 (5d10 + 5)
- Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA 15 (+2) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 6 (-2)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Stealth +6
- Senses darkvision 60 ft.,passive Perception 10
- Languages —
- Challenge 3
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Swarm of Spiders
The swarm presented here isn't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.
Environment
Forest, Conjured/Summoned
Token
Swarm of Spiders
Medium swarm, unaligned
- Armor Class 12 (natural armor)
- Hit Points 22 (5d8)
- Speed 20 ft., climb 20 ft.
STR DEX CON INT WIS CHA 3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances bludgeoning,piercing,slashing
- Damage Immunities
- Condition Immunities charmed,frightened,grappled,paralyzed,petrified,prone,restrained,stunned
- Skills
- Senses blindsight 10 ft.,passive Perception 8
- Languages —
- Challenge 1/2
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.
Web Walker. The swarm ignores movement restrictions caused by webbing.
Actions
Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.