Raptors

Various species of avian; many are predatory by nature.

Jump to: Eagle | Greater Eagle | Giant Eagle | Greater Giant Eagle | Hawk | Greater Hawk | Blood Hawk | Owl | Giant Owl | Raven | Swarm of Ravens | Roc | Vulture | Giant Vulture


Eagle

(No description given)

Environment

(FIXME)

Token

Eagle

Small beast, unaligned


  • Armor Class 12
  • Hit Points 3 (1d6)
  • Speed 10 ft., fly 60 ft.

STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 10 (+0) 2 (-4) 14 (+2) 7 (-2)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages
  • Challenge 0

Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


Greater Eagle

A greater eagle is the mature adult of a larger species of eagle. These majestic birds of prey can weigh over 15 pounds, stand 3 feet high, and have a wingspan longer than the height of a man.

Environment

(FIXME)

Token

Greater Eagle

Medium beast, unaligned


  • Armor Class 12
  • Hit Points 9 (2d8 )
  • Speed 10 ft., fly 6 0 ft.

STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 11 (+0) 4 (-3) 14 (+2) 8 (-1)

  • Proficiency Bonus +0
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages --
  • Challenge

Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The raptor makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.


Giant Eagle

A giant eagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).

Most giant eagles are found in the foothills and mountains of the Daw Mountains, though many mated pairs also find nesting near shores (and the plentiful fish out in the water) to be a good decision.

Environment

(FIXME)

Token

Giant Eagle

Large beast, neutral good


  • Armor Class 13
  • Hit Points 26 (4d10 + 4)
  • Speed 10 ft., fly 80 ft.

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 13 (+1) 8 (-1) 14 (+2) 10 (+0)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages Giant Eagle,understands Common and Auran but can't speak them
  • Challenge 1

Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The eagle makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.


Greater Giant Eagle

Some of the mightest of raptors, greater giant eagles are masters of mountain aeries and the skies around them. It is widely believed that greater giant eagles are blessed by the good gods of the air, gifted with powers and abilities beyond those of normal beasts. In addition to their own tongue, greater giant eagles can speak Auran and Common, and are at times persuaded to engage in mortal affairs or pair off with druids of sufficient stature. Packs of greater giant eagles (and sometimes aided by giant eagles) have been known to hunt down rocs and kill them.

Environment

(FIXME)

Token

Greater Giant Eagle

Large beast, neutral good


  • Armor Class 13
  • Hit Points 52 (7d10 + 14)
  • Speed 10 ft., fly 80 ft.

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 15 (+2) 10 (+0) 16 (+3) 12 (+1)

  • Proficiency Bonus +3
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +5
  • Senses passive P ercep tion 15
  • Languages Giant Eagle,Auran,Common
  • Challenge 4

Flyby. The eagle doesn’t provoke opportunity attacks when it flies out of an enemy's reach.

Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The eagle makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.


Hawk

(No description given)

Environment

(FIXME)

Token

Hawk

Tiny beast, unaligned


  • Armor Class 13
  • Hit Points 1 (1d4 − 1)
  • Speed 10 ft., fly 60 ft.

STR DEX CON INT WIS CHA
5 (-3) 16 (+3) 8 (-1) 2 (-4) 14 (+2) 6 (-2)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages
  • Challenge 0

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


Greater Hawk

A greater hawk is the mature adult of a larger species of hawk. These majestic birds of prey can weigh over 15 pounds, stand 3 feet high, and have a wingspan longer than the height of a man.

Environment

(FIXME)

Token

Greater Hawk

Medium beast, unaligned


  • Armor Class 12
  • Hit Points 9 (2d8 )
  • Speed 10 ft., fly 6 0 ft.

STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 11 (+0) 4 (-3) 14 (+2) 8 (-1)

  • Proficiency Bonus +0
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages --
  • Challenge

Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The raptor makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.


Blood Hawk

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

Environment

(FIXME)

Token

Blood Hawk

Small beast, unaligned


  • Armor Class 12
  • Hit Points 7 (2d6)
  • Speed 10 ft., fly 60 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 3 (-4) 14 (+2) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages
  • Challenge 1/8

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


Owl

(No description given)

Environment

(FIXME)

Token

Owl

Tiny beast, unaligned


  • Armor Class 11
  • Hit Points 1 (1d4 − 1)
  • Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 8 (-1) 2 (-4) 12 (+1) 7 (-2)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +3,Stealth +3
  • Senses darkvision 120 ft.,passive Perception 13
  • Languages
  • Challenge 0

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


Giant Owl

Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms.

Environment

(FIXME)

Token

Giant Owl

Large beast, neutral


  • Armor Class 12
  • Hit Points 19 (3d10 + 3)
  • Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (-1) 13 (+1) 10 (+0)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +5,Stealth +4
  • Senses darkvision 120 ft.,passive Perception 15
  • Languages Giant Owl,understands Common,Elvish,and Sylvan but can't speak them
  • Challenge 1/4

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.


Raven

(No description given)

Environment

(FIXME)

Token

Raven

Tiny beast, unaligned


  • Armor Class 12
  • Hit Points 1 (1d4 − 1)
  • Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +3
  • Senses passive Perception 13
  • Languages
  • Challenge 0

Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


Swarm of Ravens

A swarm of ravens isn't an ordinary or benign assemblies of bird. They form as a result of some sinister or unwholesome influence. A hag, for example, might have the power to turn swarms of ravens against her enemies. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.

Environment

(FIXME)

Token

Swarm of Ravens

Medium swarm, unaligned


  • Armor Class 12
  • Hit Points 24 (7d8 − 7)
  • Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 8 (-1) 3 (-4) 12 (+1) 6 (-2)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances bludgeoning,piercing,slashing
  • Damage Immunities
  • Condition Immunities charmed,frightened,grappled,paralyzed,petrified,prone,restrained,stunned
  • Skills Perception +5
  • Senses passive Perception 15
  • Languages
  • Challenge 1/4

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

Actions

Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


Roc

At first sight, a roc's silhouette looks much like any other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc's wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are its home, this monstrous bird rivals the oldest dragons in size.

Sky Titans. In the ancient days when giants battled dragons for control of the world, Annam, the father of the giant gods, created the rocs so that his worshipers might challenge the dragons' dominance of the air. When the war ended, the rocs were freed from giant domination and spread throughout the world.

Though cloud giants and storm giants sometimes tame these great birds, rocs treat even giants as potential prey. They fly great distances in search of food, soaring high above the clouds to reach their favored hunting grounds. A roc seldom hunts swift or small creatures, and it ignores towns and forests where prey can easily take cover. When it locates a large and slow-moving target such as a giant, a whale, or an elephant, a roc dives down to snatch its prey in its massive talons.

Remote and Alone. Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships, and the remains of caravans they carry off, placing these massive tangles in mountain clefts out of the reach of lesser creatures.

Sometimes a roc's nest contains treasures from the caravans or ships they raid, but these creatures are heedless of such baubles. More rarely, a nest holds eggs that are taller than a human, produced by the rocs' infrequent mating.

Environment

Mountain

Token

Roc

Gargantuan monstrosity, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 248 (16d20 + 80)
  • Speed 20 ft., fly 120 ft.

STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 9 (-1)

  • Proficiency Bonus +4
  • Saving Throws Dex +4,Con +9,Wis +4,Cha +3
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages --
  • Challenge 11

Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The roc makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.


Vulture

(No description given)

Environment

(FIXME)

Token

Vulture

Medium beast, unaligned


  • Armor Class 10
  • Hit Points 5 (1d8 + 1)
  • Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
7 (-2) 10 (+0) 13 (+1) 2 (-4) 12 (+1) 4 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +3
  • Senses passive Perception 13
  • Languages
  • Challenge 0

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.


Giant Vulture

A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

Environment

(FIXME)

Token

Giant Vulture

Large beast, neutral evil


  • Armor Class 10
  • Hit Points 22 (3d10 + 6)
  • Speed 10 ft., fly 60 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Perception +3
  • Senses passive Perception 13
  • Languages understands Common but can't speak
  • Challenge 1

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.