Octopi
The eight-legged resident of the sea and lake is a wary and intelligent predator, and its cousins (particularly its giant cousin) are often only more so. Found in almost every coastal area of Azgaarnoth, octopi are often more inclined to hide than fight, but when forced into a corner, can be incredibly fierce and inventive combatants.
Jump to: Giant Octopus | Octopus
Giant Octopus
Mostly found in the depths of the Deepwaters and the Great Northern Ocean, some giant octopi have also been found in the Lishalsound and sometimes even in the relatively shallow waters of the Ravensound, though the ones that appear there often appear to have been on the losing side of a territorial fight.
Environment
Underwater
Token
Giant Octopus
Large beast, unaligned
- Armor Class 11
- Hit Points 52 (8d10 + 8)
- Speed 10 ft., swim 60 ft.
STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +4,Stealth +5
- Senses darkvision 60 ft.,passive Perception 14
- Languages —
- Challenge 1
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Octopus
(No description given)
Environment
Coastal, Underwater
Token
Octopus
Small beast, unaligned
- Armor Class 12
- Hit Points 3 (1d6)
- Speed 5 ft., swim 30 ft.
STR DEX CON INT WIS CHA 4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +2,Stealth +4
- Senses darkvision 30 ft.,passive Perception 12
- Languages —
- Challenge 0
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.