Crocodiles

The crocodile is common to the marshlands of Yithi, Zhi, and southeastern Liria. They are also found, but more rarely, along the shores of many of the larger rivers across all of Azgaarnoth.

Jump to: Crocodile | Giant Crocodile


Crocodile

(No description given)

Environment

Coastal, Swamp, Underwater

Token

Crocodile

Large beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 19 (3d10 + 3)
  • Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Stealth +2
  • Senses passive Perception 10
  • Languages
  • Challenge 1/2

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.


Giant Crocodile

Giant crocs are less common than their normal-sized cousins, but still common enough to justify significant precautions when operating alone in their natural habitats.

Environment

Coastal, Swamp, Underwater

Token

Giant Crocodile

Huge beast, unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 85 (9d12 + 27)
  • Speed 30 ft., swim 50 ft.

STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+0) 7 (-2)

  • Proficiency Bonus +3
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills Stealth +5
  • Senses passive Perception 10
  • Languages
  • Challenge 5

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.