Cattle

Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them.

Jump to: Cow | Aurochs | Deep Rothe | Ox | Stench Kow


Cow

Your classic bovine.

Environment

Coastal, Forest, Grassland, Hill, Urban

Token

Cow

Large beast, unaligned


  • Armor Class 10
  • Hit Points 15 (2d10 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses passive Perception 10
  • Languages
  • Challenge 1/4

Charge. If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.


Aurochs

An aurochs is a large, fierce bovine with jutting horns. Particularly among the grasslands of Al'Uma and Yithia, herds of aurochs roam free, while tribes of orcs and humans train them from an early age to carry riders into combat.

Environment

Grassland, Hill, Mountain

Token

Aurochs

Large beast (Cattle), Unaligned


  • Armor Class 11 (natural armor)
  • Hit Points 38 (4d10 + 16)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 19 (+4) 2 (-4) 12 (+1) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses passive Perception 11
  • Languages --
  • Challenge 2

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the aurochs moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 9 (2d8) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone if it is a creature.


Deep Rothe

Deep rothe are Underdark cattle that communicate with one another using the dancing lights spell. Some scholars speculate that rothe came originally from the Feywild and brought the ability to cast the spell with them. Other sages attribute the ability to the centuries rothe have spent in the Underdark, where ambient magic slowly transforms everything.

Environment

Underdark

Token

Deep Rothe

Medium beast (Cattle), Unaligned


  • Armor Class 10
  • Hit Points 13 (2d8 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses darkvision 60 ft.,passive Perception 10
  • Languages --
  • Challenge 1/4

Beast of Burden. The rothe is considered to be one size larger for the purpose of determining its carrying capacity.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the rothe moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.

Dancing Lights. The roth3 casts dancing lights, requiring no spell components and using Wisdom as the spellcasting ability.


Ox

Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures (particularly among the Al'Uman and Hordish nomadic tribes) incorporate the ox into their labor and diets.

Environment

Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban

Token

Ox

Large beast (Cattle), Unaligned


  • Armor Class 10
  • Hit Points 15 (2d10 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses passive Perception 10
  • Languages --
  • Challenge 1/4

Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the ox moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.


Stench Kow

Stench kows are misshapen bison native to the Lower Planes. These orange and green creatures defend themselves by exuding a miasma so hideous as to be toxic. Some mischievous and malevolent wizards have summoned stench kows to the Material Plane, disguised the creatures as oxen, and let the infernal bison loose on unsuspecting villages.

Environment

(FIXME)

Token

Stench Kow

Large fiend (Cattle), Unaligned


  • Armor Class 10
  • Hit Points 15 (2d10 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances cold,fire,poison
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses darkvision 60 ft.,passive Perception 10
  • Languages --
  • Challenge 1/2

Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.