Cats
Ranging from the mouser on the farm to the King of Beasts, the feline species, in all its forms, can be found all across Azgaarnoth.
Jump to: Cat | Lion | Panther | Saber-Toothed Tiger | Tiger | Greater Tiger
Cat
Meow. Purr.
Environment
Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban
Token
Cat
Tiny beast, unaligned
- Armor Class 12
- Hit Points 2 (1d4)
- Speed 40 ft., climb 30 ft.
STR DEX CON INT WIS CHA 3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +3,Stealth +4
- Senses passive Perception 13
- Languages —
- Challenge 0
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Lion
The lion is a pack animal, often a single male with several lionesses, who do the actual hunting for the pack. The alpha lion will permit other male lions within the pride only until the cubs are large enough to consider challenging him for the pride, at which point the alpha lion will drive away the other males. As a result, solitary lions are often aggressive when encountered, as they are either hungry and/or looking to establish their dominance.
Environment
Desert, Grassland, Hill, Mountain
Token
Lion
Large beast, unaligned
- Armor Class 12
- Hit Points 26 (4d10 + 4)
- Speed 50 ft.
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +3,Stealth +6
- Senses passive Perception 13
- Languages —
- Challenge 1
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Greater Lion
Truly the king of the beasts, the greater lion often gathers other lions about itself as its pride. Cubs of greater lions are inevitably greater lions themselves, but many do not survive the battles of dominance within the pride.
Greater Lion
Large beast, unaligned
- Armor Class 12
- Hit Points 67 (9d10 + 18)
- Speed 50 ft.
STR DEX CON INT WIS CHA 20 (+5) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 10 (+0)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +4,Stealth +8
- Senses passive Perception 14
- Languages --
- Challenge 5
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell .
Pack Tactics. The lion has advantage on an attack roll against a creatu re if at least one of the lion 's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits with a claw attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Panther
(No description given)
Environment
Forest, Jungle, Swamp
Token
Panther
Medium beast, unaligned
- Armor Class 12
- Hit Points 13 (3d8)
- Speed 50 ft., climb 40 ft.
STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +4,Stealth +6
- Senses passive Perception 14
- Languages —
- Challenge 1/4
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Saber-Toothed Tiger
The saber-toothed tiger is a feline predator, typically solitary, that often hunts solely for food or in defense of its territory. If a pair are encountered, there is almost always cubs nearby.
Environment
Grassland, Hill
Token
Saber-Toothed Tiger
Large beast, unaligned
- Armor Class 12
- Hit Points 52 (7d10 + 14)
- Speed 40 ft.
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +3,Stealth +6
- Senses passive Perception 13
- Languages —
- Challenge 2
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tiger
(No description given)
Environment
Grassland, Jungle, Swamp
Token
Tiger
Large beast, unaligned
- Armor Class 12
- Hit Points 37 (5d10 + 10)
- Speed 40 ft.
STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +3,Stealth +6
- Senses darkvision 60 ft.,passive Perception 13
- Languages —
- Challenge 1
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Greater Tiger
An apex predator, the greater tiger is one of the deadliest of great cats in the jungle and grasslands. Greater tigers will compete with one another over territory, and always hunt alone.
Environment
Grassland, Swamp
Token
Greater Tiger
Large beast, unaligned
- Armor Class 12
- Hit Points 76 (9d10 + 27 )
- Speed 40 ft.
STR DEX CON INT WIS CHA 20 (+5) 15 (+2) 16 (+3) 3 (-4) 12 (+1) 10 (+0)
- Proficiency Bonus +3
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills Perception +4,Stealth +8
- Senses darkvision 60 ft.,passive Perception 14
- Languages --
- Challenge 5
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits with a claw attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack again st it as a bonus action.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.