Boars
Larger relatives of the pig family, boars are generally not aggressive unless attacked or provoked, after which they become fiercely violent. Many's the knight out boar hunting that underestimates these animals and comes back empty-handed and deeply wounded. Many's also the knight out boar hunting that finds hunting a giant boar to be a very, very different prospect than a normal-sized one.
Jump to: Boar | Giant Boar
Boar
The boar is common across Azgaarnoth, and is a common source of food.
Environment
Forest, Grassland, Hill
Token
Boar
Medium beast, unaligned
- Armor Class 11 (natural armor)
- Hit Points 11 (2d8 + 2)
- Speed 40 ft.
STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 9
- Languages —
- Challenge 1/4
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Giant Boar
The giant boar is less common than its regular-sized cousin, but still relatively easy to find all across Azgaarnoth. Most communities tend to give these ones a wide berth, though will sometimes put together a raiding party to take one down either out of hunger, or out of defense of their crops.
Environment
Forest, Grassland, Hill, Conjured/Summoned
Token
Giant Boar
Large beast, unaligned
- Armor Class 12 (natural armor)
- Hit Points 42 (5d10 + 15)
- Speed 40 ft.
STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 16 (+3) 2 (-4) 7 (-2) 5 (-3)
- Proficiency Bonus +2
- Saving Throws
- Damage Vulnerabilities
- Damage Resistances
- Damage Immunities
- Condition Immunities
- Skills
- Senses passive Perception 8
- Languages —
- Challenge 2
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.