Boars

Larger relatives of the pig family, boars are generally not aggressive unless attacked or provoked, after which they become fiercely violent. Many's the knight out boar hunting that underestimates these animals and comes back empty-handed and deeply wounded. Many's also the knight out boar hunting that finds hunting a giant boar to be a very, very different prospect than a normal-sized one.

Jump to: Boar | Giant Boar


Boar

The boar is common across Azgaarnoth, and is a common source of food.

Environment

Forest, Grassland, Hill

Token

Boar

Medium beast, unaligned


  • Armor Class 11 (natural armor)
  • Hit Points 11 (2d8 + 2)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses passive Perception 9
  • Languages
  • Challenge 1/4

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.


Giant Boar

The giant boar is less common than its regular-sized cousin, but still relatively easy to find all across Azgaarnoth. Most communities tend to give these ones a wide berth, though will sometimes put together a raiding party to take one down either out of hunger, or out of defense of their crops.

Environment

Forest, Grassland, Hill, Conjured/Summoned

Token

Giant Boar

Large beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 42 (5d10 + 15)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 16 (+3) 2 (-4) 7 (-2) 5 (-3)

  • Proficiency Bonus +2
  • Saving Throws
  • Damage Vulnerabilities
  • Damage Resistances
  • Damage Immunities
  • Condition Immunities
  • Skills
  • Senses passive Perception 8
  • Languages
  • Challenge 2

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.