Minotaurs
Minotaurs found in Yithi and (less often) Zhi are quite strikingly different from their Horde-homed brethren: frequently solitary, thoughtful, and quite committed to rule of law and order. Among the United Hordes they often take leadership roles among the tribes and Houses, exhibiting more physical attributes and less intellectual ones than their northern cousins. Among the Ulmhorde, minotaurs are frequently solitary champions of cunning physical combat, looking for tests to their skill and strength among their opponents. Many minotaurs of both Tragekian and Ulm descent find life among a mercenary company to be ideal, allowing them ample opportunities to test their prowess and build personal wealth, and many more take to the seas for the same reasons.
name = 'Minotaur'
description = "***Race: Minotaur.*** "
type = 'humanoid'
Traits
-
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
-
Age. Minotaurs enter adulthood at around the age of 17 and can live up to 150 years.
-
Size. Minotaurs typically stand well over 6 feet tall and weigh an average of 300 pounds. Your size is Large.
-
Hit Points. You start with 6d10 + (6 * CON bonus) hit points. Thse are "base" hit points, and do not count as Hit Dice for use during short rest periods, for example. These also do not count as character "levels"; thus, a Minotaur Fighter 1 has 1 Hit Dice and is 1 level, even though they have 6d10 + 1d10 + (7x CON bonuses) total hit points. (GM's note: For this reason, minotaur PCs should usually be a few levels behind their peers, as a means of keeping balance.)
-
Speed. Your base walking speed is 30 feet.
-
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d6 + your Strength modifier piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
-
Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
-
Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
-
Menacing. You have proficiency in the Intimidation skill.
-
Languages. You can speak, read, and write Common.
-
Alignment. Minotaurs believe in a strict code of honor, and thus tend toward law. They are loyal to the death and make implacable enemies, even as their brutal culture and disdain for weakness push them toward evil.
-
Hybrid Nature. You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
def level0(npc):
npc.size = 'Medium'
npc.hitpoints += dieroll('6d10') + (6 * npc.CONbonus())
npc.speed['walking'] = 30
npc.STR += 2
npc.CON += 1
npc.skills.append("Intimidation")
npc.languages.append("Common")
npc.defer(lambda npc: npc.actions.append(f"***Horns.*** Melee Weapon Attack: {npc.proficiencybonus() + npc.STRbonus()} to it, reach 5ft., one creature. Hit: 1d6 + {npc.STRbonus()} piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself."))
npc.bonusactions.append("***Goring Rush.*** When you use the Dash action during your turn, you can make a Horns melee attack.")
npc.bonusactions.append("***Hammering Horns.*** When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.")
def generate_name(npc):
def genfemale():
# Female names always end in a vowel
seeds = [
'Ayasha', 'Calina', 'Fliara', 'Helati', 'Keeli', 'Kyri', 'Mogara', 'Sekra', 'Tariki', 'Telia'
]
return generatemarkovname(seeds)
def genmale():
seeds = [
'Beliminorgath', 'Cinmac', 'Dastrun', 'Edder', 'Galdar', 'Ganthirogan', 'Hecariveran', 'Kyris', 'Tosher', 'Zurgas'
]
return generatemarkovname(seeds)
def genfamily():
family_names = [
'Artar', 'Athak',
'Bagoslalar', 'Bregan',
'Dheubpurwen', 'Dragazakama',
'Entragath',
'Feldadar',
'Heral',
'Ilhagos',
'Jernovalrimi', 'Jernokal',
'Krasgosian', 'Kaziganthi', 'Kulris',
'Lagrangli', 'Larenthian',
'Malauth', 'Mascun', 'Masral', 'Manaron',
'Natimorneh',
'Orilg', 'Orilgrammar',
'Sahramar', 'Shiagan','Sumarr',
'Tanhos', 'Teskos',
'Zhakan',
]
return random(family_names)
if npc.gender == 'Female': return genfemale() + " " + genfamily()
else: return genmale() + " " + genfamily()
Sample minotaur names (from https://www.roll4.net/generators/dd-name-generators/minotaur-name-generator)
Kallia Sulgho Lysagu Tim Vabghu Aganth Vigu Abunga Kag Brath Tha Igitel Aritos Ymios Ales Dagh Vlorga Niasoc Regug Aredem Tog Panexi Agho Maeshg Gnor Anthu Xoth Narfut Helion Dig Zena Ambili Eronog Zurgu Farkgo Naros Cukgin Anoth Sos Xughe Cordud Drasikod Hyginugh Euthes Pregug Ephos Wapdud Hylus Kebub Apigorga Gog Theldrok Mab Lagugh Wingloug Dides Fog Vron Pho Omagaa Dakgu Arfu Sog Vamyntin Urmistra Lysopyto Istomatu Agh Krug Vergu Gnarfari Istatok Saraugug Sughe The Arek The Ampia Frikug Nagno Snorlena Stollus Pankrito Amynth Igmug Irtgu Zlapduda Zombilon Ulkagog Igorguka Bareknar Barotios Bereneuk Eia Snug Plaogu Agh Stios Arod Daghe Numhug Hedhanth Irenia Arodulga Kallia Ambilon Naragha Dracle Ste Dristo Plamgu Xunas Solog Ephonica Torgan Xeneios Vitgu Chugotur Athanoti Drastone Maltorin Ha Krothagh Ditha Nergu Eidos Corim Leios Rugbu Dios Herais Zon Glappho Hiline Nurghugl Anthu Hagbu Urgorkga Ja Fagh Sugbu Kakgarfu Xugh Fagh Vrok Enos Agape Niastorl Eudiod Urbaghun Anassa Papos Ronkath Zugh Eutha Oristras Bargu Niasto Etkallis Vag