Talon Arbur Suncloud

Title: Talon, Order of the Copper Dragon

Residence: Brinwal

Arbur is a young dragonborn, passionate, and rash to action. He is one of those few dragonborn who doesn't know his parents, having been raised by the Order since he was a baby. He is fiercely devoted the Order, and having recently been promoted to this position, seeks to ensure that the Order's goals and aims are upheld--even if he must use tools that defy those goals and aims to accomplish them. Having just been posted here, his first command, he is fiercely devoted to the defense of "his" city, and is fully prepared to use his Talon as necessary to defend the city as he sees necessary.

Arbur Suncloud

Medium Male humanoid (Copper Dragonborn) Rogue (Arcane Trickseter) 4, chaotic good


  • Armor Class 12 (Leather armor (11),DEX (+1))
  • Hit Points 32 (4d8 + 4)
  • Speed 30 ft

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 17 (+3) 8 (-1) 17 (+3)
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- Proficiency Bonus +3
- Saving Throws Dex +4,Int +6
- Damage Vulnerabilities
- Damage Resistances acid
- Damage Immunities
- Condition Immunities
- Skills Deception +6,Insight +2,Investigation +9,Perception +5
- Proficiencies Light armor,Simple weapons,Hand crossbow,Longsword,Rapier,Shortsword,Thieves' tools
- Senses passive Perception 12
- Languages Common,Draconic,Thieves' Cant
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Sneak Attack. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

Actions

Breath Weapon (1/Reharges on a long rest). You exhale destructive acid in a line 5' x 30'. All creatures in the area must make a DEX saving throw, DC 12. A creature takes 2d6 acid damage on a failed save, or half on a successful one.

Arcane Trickster Spellcasting (Int, at level 4. Recharges on long rest). 3 cantrips known. 4 spells known. Spell save DC: 14, Spell attack bonus: +6

  • Cantrips: mage hand, ..., ...
  • 1st (3 slots): ..., ..., ..., ...

Bonus Actions

Cunning Action. You can take a bonus action on each of your turns in combat to take the Dash, Disengage, or Hide action. You may also your Cunning Action to carefully aim your next attack. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Equipment

Shortsword

2 daggers

Shortbow and 20 arrows

Burglar's pack, Thieves' tools

Magic Item: Uncommon Permanent.

Description

In his capacity as a Talon Leader, he assists with the Lions of Brinwal's duties, including investigating various criminal activities that are not within the Guards' jurisdiction to investigate. His Talon is normally made up of a half-dozen Copper Knights (fighters and rogues), two Silver Knights (one cleric, one paladin), and himself. His orders are more around intelligence-gathering and keeping an ear to the ground for activites to the west (for activity out of either eastern Travenia or the Wyrmsmoke Mountains), rather than any particular martial activities, though his Knights are certainly capable of combat.

Race: Dragonborn.

Copper Dragonborn.

Class: Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Roguish Archetype: Arcane Trickster. Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.