Wolfjaws

2nd-level transmutation (Cleric,Paladin)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a bit of wolf fur and a canine tooth)
  • Duration: Concentration, up to 1 minute

Your right hand turns into a powerful set of wolf jaws. For the duration, when you take the Attack action you can make a melee weapon attack against a creature within 5 feet with the wolf jaws. On a hit, the creature takes 2d6 piercing damage. If you have the Extra Attack feature or another ability that allows you to make extra attacks, you can make multiple attacks using the wolf jaws.

You can choose to end the transformation using a bonus action, and when doing so, you can choose to eliminate the damage inflicted from the last attack using the jaws. While the transformation is in effect, you can't perform the somatic components of spells with the transformed hand.