Whip of Shar
3rd-level evocation (brandish) (Artificer,Cleric,Sorcerer,Warlock,Wizard)
- Casting Time: 1 action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 1 minute
A whip of crackling black energy forms in your hand. The whip counts as a magical weapon with a reach of 10 feet with which you are proficient.
As part of the action of casting this spell, and again on your turns for the spell's duration you can make a melee spell attack. A target struck takes 4d6 necrotic damage. Undead struck by the whip must make a Wisdom save in addition to the damage. If they fail they are frightened of you for 1 minute.
Undead frightened of you may repeat the Wisdom saving throw at the end of their turn to end the condition.