Wheel of Radiance

4th-level evocation (Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: Self (60-ft. line)
  • Components: V, S, M (a pinch of purified salt)
  • Duration: Instantaneous

You form a floating, spinning disc of light that you then aim and shoot in a straight path towards a point you can see. Every creature in the path, a 60-foot long, 5-foot wide line, must make a Dexterity saving throw, taking 7d6 radiant damage on a failed save, or none on a successful save.

At the end of the disc’s flight path, the disc explodes in a 5-foot radius. Every creature in the explosion’s area must make a Constitution saving throw, taking 7d6 radiant damage on a failed save, or half damage on a successful save. In addition, on a failed save, a creature is blinded until the start of your next turn.

If the disc is blocked by an obstruction, the disc explodes at the point of impact in a 5-foot radius. Every creature in the explosion’s area must make a Constitution saving throw, taking 7d6 radiant damage on a failed save, or half damage on a successful save. In addition, on a failed save, a creature is blinded until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, both the line damage and explosion damage each increase by 1d6 for each slot level above 4th.