Wheel of Lightning

3rd-level evocation (Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: Self (60-ft. line)
  • Components: V, S, M (a pinch of copper dust)
  • Duration: Instantaneous

You form a floating, spinning ring of lightning that you then aim and shoot in a straight path towards a point you can see. Every creature in the path, a 60-foot long, 5-foot wide line, must make a Dexterity saving throw, taking 6d6 lightning damage on a failed save, or none on a successful save.At the end of the ring’s flight path, the ring explodes in a 5-foot radius. Every creature in the explosion’s area must make a Dexterity saving throw, taking 6d6 lightning damage on a failed save, or half damage on a successful save. The lightning ignites flammable objects in the area that aren’t being worn or carried.If the ring is blocked by an obstruction, the ring explodes at the point of impact in a 5-foot radius. Every creature in the explosion’s area must make a Dexterity saving throw, taking 6d6 lightning damage on a failed save, or half damage on a successful save. The lightning ignites flammable objects in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the line damage and explosion damage each increase by 1d6 for each slot level above 3rd.