Vipergout

7th-level conjuration (Druid,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a snakeskin, which you swallow during the casting of the spell)
  • Duration: Concentration, up to 1 minute

You summon vipers which leap forth from your mouth to attack your enemies. Choose three unoccupied spaces that you can see within 30 feet. Three giant poisonous snakes under your control leap from your mouth to land in each space. Until the spell ends, on each of your turns, you can summon up to three more giant poisonous snakes from your mouth as a bonus action. Giant poisonous snakes created by this spell are considered fiends. They are immune to fire damage and poison damage, and they can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. If you have six or more summoned snakes present when your turn ends, the snakes begin to swallow each other whole. At the end of your turn, half the snakes vanish unless there are five or fewer of them. For each snake that vanishes, one of the remaining snakes gains temporary hit points equal to the hit points of that vanished snake. No snake can gain more than 10 temporary hit points in this way at a time. The snakes are friendly to you and your companions. They act on your initiative, immediately after your turn ends, but have their own turns. For the duration of the spell, you can issue mental commands to the snakes (no action required by you), and they obey any commands that you issue to them. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. Each snake vanishes when it drops to 0 hit points or when the spell ends, leaving only an empty snakeskin. The spell ends early once you have summoned a total of 24 snakes or if you choose to stop concentrating on it. Until the spell ends, you cannot speak, cast spells with verbal components, or activate items that require speech.