Vertigo

8th-level enchantment (Cleric,Druid,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 150 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You cause a swirl of magic that affects the sense of balance of up to five creatures that you can see within range. Targets must make a Constitution saving throw. On a failed saving throw, a creature is affected with vertigo until the spell ends.

A creature afflicted by vertigo suffers the following effects: * It has disadvantage on attack rolls and on Wisdom (Perception) checks. * Its speed is reduced to 10 feet, and it cannot fly or climb, regardless of its abilities. * It cannot make more than one weapon attack each turn, regardless of its abilities. * It takes maximum damage from falls. * It automatically fails all Dexterity saving throws, Dexterity ability checks, and saving throws made to avoid falling prone, except those caused by this spell. * Attacks made against it have advantage, and score a critical hit on a roll of 18-20. * At the beginning and end of each of its turns, if it is standing, it must make a Dexterity saving throw with disadvantage. On a failed saving throw, it falls prone.