Veil of Elements

2nd-level evocation (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a small moonstone)
  • Duration: Concentration, up to 1 minute

You summon a swirling mass of elements in a 15-foot-radius, 40-foot-tall cylinder centered on a point you can see within range. Each creature that begins their turn in the veil or moves into it during their turn must make a Dexterity saving throw. A creature takes 3d6 damage from an element of your choosing (cold, fire, lightning, thunder) on a failed save, or half as much on a successful one, which expends that damage type from the veil.

The spell ends once all four damage types are expended, or the spell's duration is reached.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage from each element increases 1d6 for each slot level above 2nd.