Undeath to Death

7th-level necromancy (Cleric,Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a bone fragment from a lich)
  • Duration: Instantaneous

A burst of energy disruptive to undead fills a 30-foot radius sphere centered at a point you can see within range. An undead creature caught within the burst must make a Constitution saving throw. On a failed save, the creature is destroyed. On a successful save, the creature is slowed until the end of its next turn. Undead with fewer than 6 Hit Dice have disadvantage on the saving throw; undead with 10 or more hit dice have advantage on the saving throw.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the hit dice threshold for each saving throw tier is increased by 1 for every slot level above 7th.