Uncanny Balance

Transmutation cantrip (Artificer,Druid,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: 1 round

You magically sense how to shift your weight from step to step, staying atop a tricky surface. For the rest of the turn, you have advantage on Dexterity (Acrobatics) and Strength (Athletics) checks made to move, and you do not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow, or thin ice (though you cannot walk on actual liquid with this effect). While this spell is active, difficult terrain of those types does not require extra movement. If you are already sinking into soft terrain when you cast this spell, the spell instantly moves you up to 5 feet towards the surface. When this spell ends, if you are standing in a place where you would normally fall or sink, you do so unless you have some other means of remaining there.