Unbalancing Rhythm

2nd-level evocation (Bard, Cleric, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 1 round

You warp a creature’s sense of balance by channeling disruptive energies into its body. Make a melee spell attack against a Large or smaller creature. On a hit, the creature must make a Constitution saving throw every time it takes damage from an attack until the end of your next turn. On a failed save, the creature is knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can affect a Huge creature. When you cast this spell using a spell slot of 7th level or higher, you can affect a Gargantuan creature.