Twisting Throw

2nd-level divination (brandish) (Artificer,Bard,Cleric,Paladin,Ranger)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a ranged weapon)
  • Duration: Instantaneous

As part of the action of casting this spell, you must make a thrown weapon attack against a creature within range, or the spell fails. However, you do not make an attack roll. Instead, choose one creature you have seen in the past minute. Your weapon alters its path to move towards that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within range and there is a path large enough for the weapon to travel to the target, the target must make a Dexterity saving throw.

On a failed save, the target takes the attack's normal damage and suffers its additional effects, and you learn the target's current location. On a successful save, the target takes half damage from the attack but suffers no additional effects that would normally be imposed on a hit, and you don't learn its location.