Trait Rip

8th-level necromancy (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You can rob a creature of one of its unique traits and give it to an ally. Make a melee spell attack against a creature within your reach. On a hit, you choose one special or racial trait which you know the creature possesses (such as one you have seen it use) and remove it from the creature until the spell ends. For example, if you removed the Amphibious trait from an aboleth or a water genasi, that creature would no longer be able to breathe both air and water. When you cast this spell, you choose a second target, which must be another willing creature within 30 feet. Until the spell ends, that creature gains the racial or special trait you removed from the first target. However, the Ability Score Increase racial trait, Legendary Resistance, Innate Spellcasting, or Spellcasting traits are not affected by this spell, nor are any other traits that are either not listed under the traits section of the stat block or not listed among the traits it receives for being a member of a certain race. You could not, for example, remove an action or legendary action with this spell, nor could you remove its Armor Class or Passive Perception. The DM may also rule that certain traits are too intrinsic to the nature of a creature to be removed, such as the Water Form trait of a water elemental. However, if a creature has no traits you can affect with this spell, the DM will inform you before you use an action to cast the spell. At the end of each of the first target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.