Threehorn's Charge

3rd-level transmutation (Artificer,Druid,Ranger)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a small piece of a triceratops corpse or fossil)
  • Duration: Concentration, up to 1 minute

Your fingers imitate the horns of a threehorn (triceratops) against your own head before you touch your intended target, which then grows large horns, a bony skull plate, and a thickened hide. You change a willing creature you touch into a saurian form which resembles a hybrid of their natural form and that of a three-horned dinosaur. For the duration of the spell, the target gains the following traits: * They have advantage on all Strength checks and Strength saving throws. * Their carrying capacity is doubled. * Their horns act as a gore attack, a natural weapon with which they are proficient. This is a melee attack which inflicts 2d8 piercing damage. * Their armor class cannot be lower than 13 + their Dexterity modifier, no matter what kind of armor they are wearing. If they move at least 20 ft. straight toward a creature and then hit it with a gore attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone.