Tendrils of Thurban

5th-level conjuration (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a mind flayer's tendril)
  • Duration: Concentration, up to 1 minute

The ice seems to freeze in your lungs as an emerald green star appears in the sky. Tendrils the same color reach down from inside that frozen star and lift your opponents into the air, squeezing the life out of them. Choose a number of targets within range that and within 30 feet of each other equal to your spellcasting ability modifier. They take 2d10 cold damage and 2d10 bludgeoning damage and are restrained 10 feet in the air on a failed save. They take half damage and are not restrained on a successful saving throw. Targets restrained by the tendrils take 2d10 cold damage and 2d10 bludgeoning damage at the start of their turns. A restrained target may make a Strength check against your spell save DC to escape the tendrils.