Telekinetic Slam

1st-level evocation (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V,S
  • Duration: Instantaneous

You surprise an enemy with an unstoppable telekinetic impact. Choose one creature within range, which must make a Strength saving throw. On a failed save, the target takes force damage equal to 2d6 plus your spellcasting ability modifier and is telekinetically moved 15 feet directly toward or away from you (your choice). On a successful save, it takes half as much damage and isn't moved. You can only move it in a straight line through space unimpeded by creatures, objects, or obstacles. You can also move the creature up into the air, which may cause it to fall.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the psychic damage increases by 1d4 for each slot level above 1st. If the spell slot is of 5th level or higher, you may target one additional creature within range for each slot level above 4th.