Summon Monster

1st-level conjuration (Druid,Ranger,Shaman,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 round
  • Range: 30 feet
  • Components: V, S, M (a small, lit candle)
  • Duration: Concentration, up to 1 hour

You summon one giant centipede to appear in an unoccupied space on a solid surface within range. The creature disappears, returning whence it came, when it drops to 0 hit points or when the spell ends.

Summoned Monsters

Spell Slot Level Creatures Summoned
2nd One worg or two giant centipedes
3rd One death dog, two worgs, or four giant centipedes
4th One griffon, two death dogs, four worgs, or eight giant centipedes
5th One owlbear, two griffons, or four death dogs
6th One basilisk, two owlbears, or three griffons
7th One bulette or two basilisks
8th One chimera or two bulettes
9th One giant ape or two chimeras

The summoned creature is friendly to you and your companions. Roll initiative for the summoned creature, which has its own turn. The creature obeys any verbal command that you issue to it (no action required by you).

If you don’t issue any commands to it, the creature defends itself from hostile creatures, but otherwise takes no actions. The GM has the creature’s statistics.

At Higher Levels. When you cast this spell using a higher-level spell slot, you can summon more creatures or more powerful creatures, as shown on the following table. The GM might substitute a different creature of the same challenge rating depending on the environment in which you cast the spell. When you summon multiple creatures, you roll initiative once for the group and they take their turns together.