Stampede of Savagery

5th-level conjuration (Druid, Ranger)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a pinch of animal dung)
  • Duration: Concentration, up to 1 hour

You call fey spirits to appear as wave of frenzied beasts, which washes over your enemies like a storm of fang and claw in your choice of either a 60-foot-tall cylinder with a 20-foot radius centered on a point you can see within range, or as a 60-foot cone emanating from you.

Ten fey spirits taking the form of beasts appear in un­occupied spaces of your choice within the area. Each beast is challenge rating 1/4 or lower and is also con­sidered fey. A beast disappears when it drops to 0 hit points or when the spell ends.

When the beasts appear, each other creature in the area must make a Dexterity saving throw, taking 2d8 piercing damage, 2d8 bludgeoning damage, and 2d8 slashing damage on a failure, or half as much damage on a success. This damage is nonmagical.

The summoned beasts are friendly to you and your companions. Roll initiative for the beasts as a group, which has its own turns. They obey any verbal comm­ands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 5th. In addition, when you cast this spell using a spell slot of 8th level or higher, twice as many creatures appear.