Spirits of Victory

6th-level conjuration (Cleric)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, S
  • Duration: 1 round

You unleash a howling host of warrior spirits who died before they could defeat their foes, and for the duration they assault your enemies while helping you and your allies achieve victory. If you are good or neutral, their spectral forms resemble angels or ephemeral constructs (your choice). If you are evil, they appear to be undead. Until the end of your next turn, when a creature willingly leaves a space within 5 feet of you or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 4d12 psychic damage and the next attack roll made against this target before the end of your next turn has advantage. On a successful save, a creature takes half as much damage but suffers no other effects.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the psychic damage increases by 1d12 for each slot level above 6th.