Sphere of Wonder

9th-level transmutation (Cleric)


  • Casting Time: 1 action
  • Range: Self (60-foot radius)
  • Components: V, S, M (a diamond sphere worth at least 10,000gp, which the spell consumes)
  • Duration: Concentration, up to 10 minutes

You throw the diamond sphere into the air and it explodes into multicolored light. The light hangs in the air above you and follows your movement. The light emits bright light out to 30 feet and dim light for 30 feet beyond. When you cast the spell you choose one damage type. Anyone, including you that casts a spell using a different damage type within the light must make a Wisdom saving throw. If they succeed the spell works as normal. If they fail the spell is countered. The spell has no effect on a spell that was cast out of the light. The light automatically dispels magical and natural darkness within 60 feet on you.