Sphere of Ultimate Destruction

9th-level conjuration (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a pinch of dust from a disintegrated creature)
  • Duration: Concentration, up to 1 minute

You conjure a 5-foot diameter featureless black sphere of nothingness that disintegrates almost anything it touches. The sphere appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The target takes 12d6 + 60 force damage on a failed save, or half as much on a success. If this damage reduces the target to 0 hit points, it is disintegrated, as if by the disintegrate spell. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. As an action, you can move the sphere up to 30 feet. When you move the sphere, it flies, and you can move it any direction you wish. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage. If you ram the sphere into a Medium or smaller object that is not being held or carried, that object is disintegrated. If you ram this sphere into a Huge or larger object, it disintegrates the 5-foot cube area of that object it strikes. If you ram the sphere into a creation of magical force (such as the wall created by a wall of force spell), it has the same effect on that magical force that it would have on an object of the same size. Magic items are not affected by this spell. Whenever you ram the sphere into a creature or object, it uses up 10 feet of movement for every 5 feet it moves through the space occupied by that creature or object. No object or creature can be affected by the sphere more than once in the same turn.