Sow Confusion

2nd-level illusion (Bard,Ranger,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: S
  • Duration: Instantaneous

Creatures around you find their attention drawn elsewhere, allowing you to slip away. Until the end of the turn, all Wisdom (Perception) checks to perceive you are made at disadvantage. In addition, each creature of your choice that you can see must make a Wisdom saving throw. Non-hostile creatures have disadvantage on this saving throw, but creatures immune to being charmed automatically succeed. If even one creature fails the save, you can immediately move up to your speed without provoking opportunity attacks. You can move through the spaces of hostile creatures during this movement as if they were friendly. If you have any cover or concealment at the end of this movement, you can take the Hide action as part of the same bonus action used to cast this spell, with this Hide action allowing you to attempt to hide from creatures who saw you move.