Slime Wave
7th-level conjuration (Druid)
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a few drops of stagnant pond water)
- Duration: Concentration, up to 1 minute
A 20-foot radius area you can see within range is chapter 5 of the Dungeon Master's Guide). Each creature in the area is also covered in a patch of green slime. A creature moving through the area must make a DC 10 Dexterity saving throw for every 5 feet travelled to avoid being covered in a patch of green slime. You can use an action to cause the area of slime to move in a wave up to 10 feet in a direction you choose. Any creatures in the area of the wave are covered in a patch of green slime. Any creature that was previously covered by the slime, but no longer in its area, must still deal with the green slime as normal.