Simbul's Spell Sequencer

7th-level enchantment (Bard,Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, M (pieces of amber worth a total of 5,000 gp, which are consumed in the casting of this spell)
  • Duration: 1 year

You use several pieces of ancient amber to create a matrix that contains spells you cast, frozen in time until you need them. Once the matrix is created, for the next minute, you can choose a command word and then cast up to three spells into the matrix. All three spells must be of 1st through 3rd level and must have a casting time of 1 actin or 1 bonus action.

When the command word is spoken, all three spells take effect immediately, in the order they were cast, as if you had just cast all three of them in the same turn, and the spell ends. At the time they are unleashed, you make all decisions for each of these spells (targets, area, etc.) that you would normally make as the caster.

You may only have one Simbul's spell sequencer active at a time.

When you create the sequencer, you reduce your maximum Hit Dice by a number equal to the total combined levels of the spell slots used to cast the spells you place in it. Your maximum number of Hit Dice does not return to normal until the spell ends.

If the duration expires and you did not speak the command word, or if you choose to dismiss the spell, the spell ends, and the other spells you cast into your sequencer are lost.