Shocking Circulation

2nd-level evocation (Artificer,Druid,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (an eel’s bones)
  • Duration: Concentration, up to 1 minute

Tiny tendrils of lightning circulate throughout your body, granting you the power to shock foes with your slightest touch. While this spell is active, the following effects are applied.

  • Each of your unarmed attacks deals an extra 1d6 lightning damage on a hit.
  • When a creature starts its turn in physical contact with you, it must make a Constitution saving throw. The creature takes 2d8 lightning damage on a failed save, or half damage on a successful one.
  • If you successfully shove a creature while this spell is active, the creature takes 1d6 lightning damage.
  • Every time a creature successfully hits you with a melee attack while this spell is active, it takes 1d8 lightning damage.
  • You have resistance to lightning damage.
  • Your body sheds bright light in a radius of 10 feet, and dim light for an additional 10 feet.