Shocking Circulation
2nd-level evocation (Artificer,Druid,Sorcerer,Warlock,Wizard)
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (an eel’s bones)
- Duration: Concentration, up to 1 minute
Tiny tendrils of lightning circulate throughout your body, granting you the power to shock foes with your slightest touch. While this spell is active, the following effects are applied.
- Each of your unarmed attacks deals an extra 1d6 lightning damage on a hit.
- When a creature starts its turn in physical contact with you, it must make a Constitution saving throw. The creature takes 2d8 lightning damage on a failed save, or half damage on a successful one.
- If you successfully shove a creature while this spell is active, the creature takes 1d6 lightning damage.
- Every time a creature successfully hits you with a melee attack while this spell is active, it takes 1d8 lightning damage.
- You have resistance to lightning damage.
- Your body sheds bright light in a radius of 10 feet, and dim light for an additional 10 feet.