Shard Storm

5th-level evocation (Artificer,Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a crystal or piece of glass)
  • Duration: Instantaneous

You fill a 20-foot radius sphere with ghostly shards of force and the sound of breaking glass. Anyone in the sphere must make a Dexterity saving throw. On a failed save, a creature takes 6d8 force damage, or half as much on a successful one. At the start of the creature's next turn, the shards continue to dig deeper, dealing half the damage they dealt the previous round. The shards disappear after the second round.