Shadow Missile
1st-level conjuration (Artificer,Bard,Cleric,Ranger,Sorcerer,Warlock,Wizard)
- Casting Time: 1 action
- Range: 60 feet
- Components: S
- Duration: Instantaneous
When you cast this spell, a wickedly bladed dart or throwing star made of black metal appears in your hand, and you hurl it instantly. Make a ranged spell attack against the target. You have advantage on this attack if you are lightly or heavily obscured from your target. The target is considered to have half cover against this attack if it is standing in direct sunlight (half cover grants +2 AC). On a hit, the target takes 1d10 piercing damage. Hit or miss, the projectile breaks and explodes in a shower of shrapnel. The target and each creature within 5 feet of it must succeed on a Constitution saving throw or take one level of exhaustion and 1d8 necrotic damage. When a creature that already has one or more levels of exhaustion gains a new level of exhaustion from this spell, it becomes immune to gaining further levels of exhaustion from this spell for 24 hours.
At Higher Levels. When you cast this spell using a 2nd level or higher spell slot, the necrotic damage increases by 1d8 for each slot level above 2nd.