Serpent Missile

1st-level evocation (Artificer,Druid,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (s snake scale)
  • Duration: Instantaneous

Writhing bolts of energy leap from your hand, and strike a target you can see within range. The target must make a Constitution saving throw. On failure, the target takes 3d4 poison damage, and is poisoned until the end of its next turn. On a successful save, it only takes half damage and isn't poisoned.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you deal an extra 1d4 poison damage, and the poisoned condition lasts one round longer for each slot level above 1st.