Self Destruct

2nd-level evocation (Wizard)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (ash from a lightning strike)
  • Duration: 10 minutes

You touch a willing creature, instilling within it a dangerous and volatile energy. When the target creature is reduced to zero hit points, a blast of energy is released from it. Each creature within 20 feet of the target creature must make a Dexterity saving throw, taking 6d6 lightning damage on a failed save, or half as much damage on a successful one.

The target creature can choose to use its reaction to willingly release the energy blast, taking 6d6 lightning damage itself in the process.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.