Seed of Fire

4th-level evocation (Artificer,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

Your attack leaves a glowing mote of arcane power in your enemy's wound. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and you push it 15 feet away from you, kicking your foe free of your blade before it erupts in a blossom of hellish flames. The target you hit and each creature within 10 feet of it must succeed on a Dexterity saving throw or take 4d6 fire damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the fire damage increases by 1d6 for each slot level above 1st.