Scalding Sphere
1st-level conjuration (Wizard)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You conjure a small sphere of scalding hot water. The sphere hovers just above your hand, and is no larger than your head in size. Make a ranged spell attack against a target that you can see within 30 feet of you. On a hit, the target takes 3d8 fire damage from the scalding water.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.