Sand Blade

6th-level transmutation (Cleric,Druid)


  • Casting Time: 1 hour
  • Range: Self
  • Components: V, S, M (a hilt worth at least 500 gp and a pound of sand)
  • Duration: Instantaneous

You turn a pile of sand into a scimitar that burns with the heat of the desert sun. The scimitar inflicts 1d6 slashing damage plus 1d6 fire damage on a successful hit. You may use your spellcasting ability modifier for to hit and damage rolls with the scimitar. If you roll a 1 to hit, the scimitar shatters into a thousand pieces and you must forge a new one.

If you roll a natural 20 to hit, you may choose to shatter the scimitar. The scimitar is destroyed but the shards are buried into your target. Your target must make a Constitution saving throw. If they succeed, they rip the shards from their body. If they fail, they take 1d6 slashing damage at the beginning of your turn. The victim can repeat the Constitution saving throw at the end of their turn, ending the damage on a successful save. The shards will continue to burrow into your victim until it dies or successfully saves.