Sacred Strike

4th-level necromancy (Cleric)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (two drops of unholy water, and one of the caster's hairs)
  • Duration: Concentration, up to 1 minute

You conjure a whip-like flexible line of force that emanates from your hand and crackles with purple- hued sparks. You are considered proficient with the weapon, wielding it like a normal melee weapon, and you may substitute your spellcasting ability modifier for your Strength modifier when making attack and damage rolls with it. It has a reach of 10 feet. Any living creature struck by the weapon suffers excruciating pain and takes an amount of necrotic damage equal to 4d4 + your spellcasting ability modifier. A creature struck by the whip must make a Constitution saving throw. On a failure, it suffers disadvantage on the next attack roll, ability check, or saving throw it makes before the end of its next turn. After dealing damage, the caster regains a number of hit points equal to half the necrotic damage dealt. An undead creature struck by the weapon takes damage normally, but does not suffer any further effects. In addition, rather than being healed, when you damage an undead creature with this spell, you take damage equal to half the necrotic damage inflicted.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the amount of necrotic damage increases by 1d4 for every two slot levels above 4th.