Rip Creature

5th-level transmutation (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (two black gloves worth at least 20 gp)
  • Duration: Concentration, up to 1 minute

You point at one creature of Large size or smaller that you can see within range. The creature must make a Constitution saving throw or take 2d10 slashing damage, as it begins to rip apart. On a successful save, the target takes half the damage. On each of your turns for the duration, you can use a bonus action to force the creature to make the save and suffer the damage again. If a creature is reduced to 0 hit points by this spell, it dies as it is ripped in half.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for every two slot levels above 5th.