Ray of Exhaustion
3rd-level necromancy (Sorcerer,Warlock,Wizard)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a drop of sweat)
- Duration: Instantaneous
You strike a creature you can see within range with an enervating black ray. The creature must make a Constitution saving throw or suffer two levels of exhaustion. If the creature misses its saving throw by 5 or more, it suffers four levels of exhaustion (but cannot take a creature to exhaustion level 6, that is, death). On a successful save, the creature suffers only one level of exhaustion.
Levels of exhaustion inflicted by this spell can only be recovered normally (through multiple long rests).