Psychic Shock

Illusion cantrip (Sorcerer)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous

You invade another creature's mind, and for one split second, you cause them to perceive some image, noise, or memory that would cause them stress.

Choose a target you can see or hear within range. The creature makes an Intelligence saving throw. If it fails, the creature takes 1d6 psychic damage, is shaken until the start of its next turn, and it has disadvantage on the next Wisdom check it makes before the end of your next turn. If the creature has not yet acted this combat, it suffers an additional effect: it makes its next attack roll at disadvantage.

You do not know what image the creature saw unless you can read its thoughts by other means (such as the detect thoughts spell). If the creature fails the saving throw by 5 or more, it does not realize a cantrip caused this effect and believes the flash of emotional pain it experienced came from its own mind.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).