Probe Thoughts

6th-level divination (ritual) (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 50 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

Your target must make a Wisdom saving throw. If it fails, its mind opens itself to you. You gain access to all of its memories and knowledge, even things the target has buried deep in its subconscious. You may learn the answer to one question per round. Your question and the answer are conveyed telepathically, and you do not need to speak the same language. Creatures with an Intelligence less than 3 may only answer in mental pictures. The target is not aware of the probe unless you wish it to be. If the target resists the probe successfully, they know that someone has tried to cast a spell on them, but not what the spell was nor who cast it.