Prismatic Cloud

5th-level conjuration (Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a prism)
  • Duration: Concentration, up to 1 minute

You cause a glittering cloud of scintillating energy to form momentarily at a point within range, filling a 20-foot-radius sphere. Each creature in the sphere must succeed on a saving throw or be affected by one of the following conditions (roll 1d6 for each creature): 1. Paralysis. The creature must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 2. Poisoned. The creature must succeed on a Constitution saving throw gain the poisoned condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 3. Frightened. The creature must succeed on a Constitution saving throw or be frightened for 1 minute, with you being the cause of its fear. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 4. Slumber. The creature must succeed on a Constitution saving throw or fall unconscious for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature suffers damage the effect immediately ends. 5. Blind. The creature must succeed on a Constitution saving throw or be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 6. Charmed. The creature must succeed on a Constitution saving throw or be charmed by you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.